![]() ![]() The bulk of the book is spent on Sadie and Sam’s transformative partnership and how they both adjust to financial, critical and commercial success throughout their twenties and thirties. ![]() Once a recreation, video games soon become their profession as they decide to team up and develop their first game an Odyssey tale, a hero’s journey of a lost child, Ichigo, trying to make their way home. ![]() The ease of their gaming connection gives way to an adolescent complication and their paths diverge, only to meet again some years later in a crowded train station. Their friendship is forged, as so many late 1980s bonds were, through hours spent playing Super Mario Bros. Sadie and Sam meet as early teenagers in the games room of a children’s hospital, where Sadie is visiting her gravely ill sister and Sam is looking for distraction following a car accident that left him with a severely broken foot. ![]() It is a viral sensation about the virtual world: the prizes hidden in its levels, the pitfalls of a false world where a doomed life can always reset. Though approaching one year on the market, Tomorrow, and Tomorrow, and Tomorrow is still frequently sold out at bookstores due to its booming popularity on BookTok, the reader hub of TikTok. You do not have to know much about video games to appreciate, or even love, this rich and complex novel. ![]()
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